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From the Vault: Lore (v16)

#14 ⸱ Mythic ⸱ English
Umezawa's Jitte

 

Variations

Parts

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Umezawa's Jitte    
Legendary Artifact — Equipment
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip

 

Illustrated by Christopher Moeller

Rulings

2005-02-01

If the “target creature gets -1/-1 until end of turn” mode is chosen, the target creature must also be announced.

 

2005-02-01

Umezawa’s Jitte’s activated ability generates a modal choice. The choice is made when the ability is activated.

 

2005-02-01

If the Jitte is moved after the “+2/+2” mode is announced but before it resolves, the bonus is given to the creature that is equipped when the ability resolves.

 

2005-02-01

The ability can be used any time Umezawa’s Jitte’s controller has priority — only the “target creature” choice has additional requirements. Choosing the “Equipped creature gets +2/+2 until end of turn” mode does nothing if the Jitte isn’t equipped to a creature when the ability resolves.

 

2005-02-01

If the Jitte leaves the battlefield after the “+2/+2” mode is announced but before it resolves, the bonus is given to the creature that was most recently equipped once the ability resolves.

 

Pricing

 NormalFoil
Low$9.5
Median$12.67
High$999
Market$12.86
Direct Low$15

Legalities

FormatLegality
BrawlNot Legal
CommanderLegal
DuelLegal
FutureNot Legal
HistoricNot Legal
LegacyLegal
ModernBanned
OldschoolNot Legal
PauperNot Legal
PennyNot Legal
PioneerNot Legal
StandardNot Legal
VintageLegal