Пимская Эфирная Провидица

 

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Пимская Эфирная Провидица    
Существо — Эльф Друид
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Когда Пимская Эфирная Провидица выходит на поле битвы, вы получаете (жетоны энергии) в количестве, равном наибольшему значению силы среди существ под вашим контролем.
Заплатите : целевое существо блокирует в этом ходу, если может.

 

«Великий Канал объединяет нас всех».

 

Illustrated by Howard Lyon

Rulings

2017-02-09

If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

 

2017-02-09

The amount of you get is determined as Peema Aether-Seer’s first ability resolves. If the greatest power among creatures you control is somehow negative, you don’t get or lose any .

 

2017-02-09

Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.

 

2017-02-09

You can’t pay more energy counters than you have.

 

2017-02-09

is the energy symbol. It represents one energy counter.

 

2017-02-09

The target creature blocks only if it’s able to do so as the declare blockers step begins. If, at that time, the creature is tapped, it’s affected by a spell or ability that says it can’t block, or no creatures are attacking its controller or a planeswalker controlled by that player, then it doesn’t block. If there’s a cost associated with having the creature block, the player isn’t forced to pay that cost. If that cost isn’t paid, the creature won’t block.

 

2017-02-09

Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.

 

2017-02-09

The controller of the target creature chooses which attacking creature that creature blocks.

 

2017-02-09

Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)

 

Pricing

 NormalFoil
Low
Median
High
Market
Direct Low

Legalities

FormatLegality
BrawlNot Legal
CommanderLegal
DuelLegal
FutureNot Legal
HistoricNot Legal
LegacyLegal
ModernLegal
OldschoolNot Legal
PauperNot Legal
PennyNot Legal
PioneerLegal
StandardNot Legal
VintageLegal