生相の否命

Variations

Parts

生相の否命

伝説のクリーチャー — スピリット
4 / 4
生相の否命が場からいずれかの墓地に置かれたとき、あなたは生相の否命をゲームから取り除いてもよい。そうした場合、あなたの墓地にある望む数のスピリット・カードを対象とし、それらをあなたの手札に戻す。

 

否命は新たな生命の夜明けに喜びの笑みを浮かべるが、それもすぐさま単純な喜びに対する嫉妬に打ち消される。かくして新たな流転が始まるのだ。

 

 

 

Legalities

Not Legal
Standardbrawl
Brawl
Future
Pauper
Alchemy
Pioneer
Historic
Standard
Gladiator
Oldschool
Premodern
Historicbrawl
Paupercommander
Explorer
Timeless
Legal
Duel
Penny
Legacy
Modern
Vintage
Commander
Predh
Oathbreaker

Rulings

2013-04-15

In a Commander game, you may send Iname to the Command Zone instead of exiling it during the resolution of its ability. If you do, its ability still works. Iname’s ability only requires that you attempted to exile it, not that it actually gets to the exile zone. This is similar to how destroying a creature (with, for example, Rest in Peace) doesn’t necessarily ensure that creature will end up in the graveyard; it just so happens that the action of exiling something and the exile zone both use the same word: “exile”.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings