Commander Masters (cmm) | ||
#337 ⸱ Rare ⸱ Portuguese |
Variations : 1Parts— | Experimento Kraj4 / 6 Experimento Kraj tem todas as habilidades ativadas de cada outra criatura com um marcador +1/+1 nela. : Coloque um marcador +1/+1 na criatura alvo.
LegalitiesLegal Duel Penny Predh Legacy Modern Vintage Commander Oathbreaker Not Legal Brawl Future Pauper Alchemy Pioneer Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsActivated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
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