Commander Masters (cmm) | ||
#578 ⸱ Rare ⸱ Portuguese |
![]() Variations : 1Parts— | Experimento Kraj4 / 6 Experimento Kraj tem todas as habilidades ativadas de cada outra criatura com um marcador +1/+1 nela.
LegalitiesLegal Duel Penny Predh Legacy Modern Vintage Commander Oathbreaker Not Legal Brawl Future Pauper Alchemy Pioneer Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsUnlike with cards like Quicksilver Elemental, the costs of the activated abilities Experiment Kraj gains must be paid with the correct colors of mana.
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
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