Tenth Edition (10e)

#218 ⸱ Rare ⸱ Japanese
魔力のとげ

Variations

Parts

魔力のとげ

エンチャント
いずれかのプレイヤーがマナを引き出す目的で土地をタップするたび、魔力のとげはそのプレイヤーに1点のダメージを与える。

 

人々がなぜ諸刃の剣が良くないというのかわからないな。 剣なんだぞ。刃が二つもある。 ――ピット・ファイター、カマール

 

 

 

Legalities

Legal
Duel
Penny
Predh
Legacy
Modern
Vintage
Commander
Premodern
Oathbreaker
Not Legal
Brawl
Future
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Standardbrawl
Paupercommander

Rulings

2004-10-04

This card has a triggered ability that causes a separate effect for 1 point of damage each time a land is tapped for mana.

 

2009-10-01

If any lands are tapped for mana while a player is casting a spell or activating an ability, Manabarbs’s ability will trigger that many times and wait. When the player finishes casting that spell or activating that ability, it’s put on the stack, then Manabarbs’s triggered abilities are put on the stack on top of it. The Manabarbs abilities will resolve first.

 

2009-10-01

The ability will trigger each time a land is tapped for mana. Each ability is separate.

 

2009-10-01

On the other hand, a player can tap lands for mana, let the Manabarbs triggered abilities be put on the stack, and then respond to those abilities by casting an instant or activating an ability using that mana. In that case, the spell or ability will resolve first.

 

2009-10-01

This ability is not a mana ability. It goes on the stack and can be responded to.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Magic 2012
Magic 2010
Classic Sixth Edition
Fifth Edition
Fourth Edition
Fourth Edition Foreign Black Border