Double Masters (2xm)

#299 ⸱ Rare ⸱ English
Sword of the Meek

Variations

Parts

Sword of the Meek

Artifact — Equipment
Equipped creature gets +1/+2.
Equip
Whenever a 1/1 creature you control enters, you may return this card from your graveyard to the battlefield, then attach it to that creature.

 

 

 

Legalities

Legal
Duel
Brawl
Predh
Legacy
Modern
Vintage
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Penny
Future
Pauper
Alchemy
Pioneer
Explorer
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2020-08-07

If a creature is entering the battlefield under your control, consider static abilities to determine whether its power and toughness are both 1. Spells, activated abilities, and triggered abilities can't be used to raise or lower the creature's power and toughness in time to have the last ability trigger or to stop it from triggering.

 

2020-08-07

Any creature can be equipped with Sword of the Meek, not just 1/1 creatures.

 

2020-08-07

Sword of the Meek's last ability triggers only if it's in your graveyard immediately after the 1/1 creature enters the battlefield.

 

2020-08-07

Once the last ability has triggered, changing the power or toughness of the creature won't stop you from returning Sword of the Meek and attaching it to the creature.

 

2020-08-07

If Sword of the Meek can't be attached to the creature that caused its last ability to trigger, most likely because that creature has left the battlefield, Sword of the Meek returns to the battlefield and remains unattached.

 

Market Pricing

 NormalFoil
Low$0.50
Median$1.50
High$9.74
Market$1.35
Direct Low$0.58
Buy at TCGPlayer

Other Printings

 NormalFoil
Mystery Booster 2$0.40
The Brothers' War Retro Artifacts$0.80
The Brothers' War Retro Artifacts$262.81
The Brothers' War Retro Artifacts$0.53
Future Sight$0.55

Pricing data provided by TCGPlayer