Double Masters (2xm) | ||
#146 ⸱ Common ⸱ French |
![]() Variations— Parts— | Rage de bataille temurienneUne créature ciblée acquiert la double initiative jusqu'à la fin du tour. (Elle inflige des blessures de combat d'initiative et des blessures de combat normales.) Férocité — Cette créature acquiert aussi le piétinement jusqu'à la fin du tour si vous contrôlez une créature de force supérieure ou égale à 4.
LegalitiesNot Legal Alchemy Future Oldschool Penny Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Explorer Gladiator Historic Legacy Modern Oathbreaker Pauper Paupercommander Pioneer Timeless Vintage RulingsTemur Battle Rage checks whether you control a creature with power 4 or greater as it resolves. If you do, the target creature has trample until end of turn even if you no longer control a creature with power 4 or greater later in the turn.
If an attacking creature with double strike and trample destroys all of its blocking creatures with first-strike combat damage, all of its normal combat damage is assigned to the player, planeswalker, or battle that creature's attacking.
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