Fourth Edition (4ed) | ||
#160 ⸱ Uncommon ⸱ German |
![]() Variations— Parts— | Sengir-Vampir4 / 4 Kann fliegen. Lege eine +1/+1 Spielmarke auf den Vampir, wenn ein Wesen, den er in diesem Zug Schaden zugefügt hat, auf dem Friedhof landet.
LegalitiesLegal Alchemy Brawl Commander Duel Explorer Gladiator Historic Legacy Modern Oathbreaker Oldschool Penny Pioneer Predh Premodern Timeless Vintage Not Legal Future Pauper Paupercommander Standard Standardbrawl RulingsIf Sengir Vampire deals nonlethal damage to a creature and then a different effect or damage source causes that creature to be put into a graveyard later in the turn, Sengir Vampire's ability will trigger and it will get a +1/+1 counter.
Each time a creature is put into a graveyard from the battlefield, check whether Sengir Vampire had dealt any damage to it at any time during that turn. If so, Sengir Vampire's ability will trigger. It doesn't matter who controlled the creature or whose graveyard it was put into.
If Sengir Vampire and a creature it dealt damage to are both put into a graveyard at the same time, Sengir Vampire's ability will trigger, but it will do nothing when it resolves.
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