Assassin's Creed (acr) | ||
#57 ⸱ Rare ⸱ English |
![]() Variations : 2Parts— | Haytham Kenway3 / 3 Protection from Assassins Other Knights you control get +2/+2 and have protection from Assassins. When Haytham Kenway enters, for each opponent, exile up to one target creature that player controls until Haytham Kenway leaves the battlefield.
LegalitiesLegal Duel Penny Legacy Modern Vintage Commander Oathbreaker Not Legal Brawl Predh Future Pauper Alchemy Pioneer Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsAuras attached to creatures exiled with Haytham Kenway’s last ability will be put into their owners’ graveyards. Any Equipment attached to them will become unattached and remain on the battlefield. Any counters on the exiled creatures cease to exist. When those creatures return to the battlefield, they will be new objects with no connection to the cards that were exiled.
If Haytham Kenway leaves the battlefield before its last ability resolves, the target creatures won’t be exiled.
If a token is exiled with Haytham Kenway’s last ability, it will cease to exist and won’t return to the battlefield.
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