Assassin's Creed (acr)

#9 ⸱ Uncommon ⸱ Italian
Esattore

Variations

Parts

Esattore

Creatura — Consigliere Umano
2 / 2
Quando l'Esattore entra nel campo di battaglia, scegli uno —
• Tassa — Fino al tuo prossimo turno, le magie lanciate dai tuoi avversari costano in più per essere lanciate.
• Arresto — Trattieni una creatura bersaglio controllata da un avversario. (Fino al tuo prossimo turno, quella creatura non può attaccare o bloccare e le sue abilità attivate non possono essere attivate.)

 

 

 

Legalities

Legal
Duel
Legacy
Modern
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Penny
Predh
Future
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2024-07-05

Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.

 

2024-07-05

If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.

 

2024-07-05

The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.

 

2024-07-05

When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn (such as the effect of being detained) will last until that turn would have begun. They neither expire immediately nor last indefinitely.

 

2024-07-05

If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.

 

2024-07-05

If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings