Assassin's Creed (acr) | ||
#90 ⸱ Uncommon ⸱ Italian |
![]() Variations— Parts— | Spinta FataleDistruggi una creatura bersaglio se ha valore di mana pari o inferiore a 2. Rivolta — Se un permanente che controllavi ha lasciato il campo di battaglia in questo turno, distruggi invece quella creatura se ha valore di mana pari o inferiore a 4.
LegalitiesLegal Duel Brawl Legacy Modern Pioneer Vintage Explorer Historic Timeless Commander Gladiator Oathbreaker Not Legal Penny Predh Future Pauper Alchemy Standard Oldschool Premodern Standardbrawl Paupercommander RulingsTokens that leave the battlefield will satisfy a revolt ability.
If a creature on the battlefield has
Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Cast Down, or an enchantment you returned to your hand with Cyclonic Rift.
Fatal Push can target any creature, even one with mana value 5 or greater. The creature's mana value is checked only as Fatal Push resolves.
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