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#63 ⸱ Uncommon ⸱ English |
![]() Variations— Parts : 1 | Gonti's MachinationsWhenever you lose life for the first time each turn, you get Pay
LegalitiesLegal Duel Legacy Modern Pioneer Vintage Commander Oathbreaker Not Legal Brawl Penny Predh Future Pauper Alchemy Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsThe triggered ability gives you at most one energy counter each turn, regardless of how much life you lost.
In a Two-Headed Giant game, damage and life loss happen to individual players, and the result affects the team's life total. Combat damage is assigned and dealt to specific players. If your teammate is dealt damage or otherwise loses life, Gonti's Machinations doesn't trigger, even though your life total went down.
In a Two-Headed Giant game, Gonti's Machinations's second ability causes the opposing team to lose a total of 6 life.
Some triggered abilities state that you "may pay" a certain amount of
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
Some spells and abilities that give you
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
If a spell or ability with one or more targets states that you "may pay" some amount of
Some triggered abilities that state that you "may pay" a certain amount of
If an effect says you get one or more
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