Mise hors service

Variations

Parts

Mise hors service

Éphémère
Détruisez l'artefact ciblé ou l'enchantement ciblé.
Révolte — Si un permanent que vous contrôliez a quitté le champ de bataille ce tour-ci, vous gagnez 3 points de vie.

 

« L'un des principaux défauts de sa conception est sa vulnérabilité aux coups puissants et répétés. »

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Oldschool
Penny
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Modern
Oathbreaker
Pauper
Paupercommander
Pioneer
Vintage

Rulings

2017-02-09

Tokens that leave the battlefield will satisfy a revolt ability.

 

2017-02-09

If Decommission destroys a permanent you control, it will enable its own revolt ability and you'll gain 3 life.

 

2017-02-09

Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.

 

2017-02-09

Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.

 

2017-02-09

Energy counters aren't permanents. Paying won't satisfy a revolt ability.

 

2017-02-09

If the target artifact or enchantment becomes an illegal target, Decommission doesn't resolve and none of its effects happen. You won't gain life.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings