Ajuda do Capote

Variations

Parts

Ajuda do Capote

Encantamento
Revolta — No início de sua etapa final, se uma permanente que você controlava deixou o campo de batalha neste turno, revele o card do topo de seu grimório. Se for um card de permanente, você poderá colocá-lo no campo de batalha. Do contrário, você poderá colocá-lo no fundo de seu grimório.

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Oldschool
Pauper
Paupercommander
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Modern
Oathbreaker
Penny
Pioneer
Vintage

Rulings

2017-02-09

A permanent card is an artifact, creature, enchantment, land, or planeswalker card.

 

2017-02-09

If a permanent put onto the battlefield this way has an ability that triggers at the beginning of your end step, it won't trigger during this end step.

 

2017-02-09

Tokens that leave the battlefield will satisfy a revolt ability.

 

2017-02-09

Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.

 

2017-02-09

If the revealed card is not a permanent card or if you choose not to put it onto the battlefield, you may put it on the bottom of your library. If you don't, it remains on top of your library.

 

2017-02-09

All cards in the Aether Revolt set with triggered revolt abilities use an intervening "if" clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.

 

2017-02-09

Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.

 

2017-02-09

Energy counters aren't permanents. Paying won't satisfy a revolt ability.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
March of the Machine Commander