Manto dos Antigos

Variations

Parts

Manto dos Antigos

Encantamento — Aura
Encantar criatura que você controla
Quando Manto dos Antigos entrar no campo de batalha, devolva qualquer número de cards de Aura e/ou Equipamento alvo de seu cemitério para o campo de batalha anexados à criatura encantada.
A criatura encantada recebe +1/+1 para cada Aura e Equipamento anexado a ela.

 

 

 

Legalities

Legal
Duel
Legacy
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Penny
Predh
Future
Modern
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2021-07-23

As the enters-the-battlefield ability is resolving, any targets that couldn't be legally attached to the creature enchanted by Mantle of the Ancients stay in your graveyard.

 

2021-07-23

If Mantle of the Ancients becomes attached to a different creature in response to its enters-the-battlefield ability, the creature it's attached to as that ability is resolving is the "enchanted creature," even though you used the original enchanted creature to choose targets. This means some of those targets may become illegal.

 

2021-07-23

If Mantle of the Ancients leaves the battlefield before its enters-the-battlefield ability resolves, the last permanent it was attached to before leaving the battlefield is the "enchanted creature" (even if that permanent is no longer a creature).

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Wilds of Eldraine Commander