Adventures in the Forgotten Realms (afr) | ||
#300 ⸱ Uncommon ⸱ English |
![]() Variations : 1Parts— | Blink Dog1 / 1 Double strike Teleport —
LegalitiesNot Legal Alchemy Future Oldschool Pauper Paupercommander Penny Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Explorer Gladiator Historic Legacy Modern Oathbreaker Pioneer Timeless Vintage RulingsPhasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.
As Blink Dog phases out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time Blink Dog does, and they'll phase in still attached to Blink Dog.
Phased out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.
Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of
An attacking or blocking creature that phases out is removed from combat.
Any continuous effects with a "for as long as" duration, such as that of Mind Flayer, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.
Choices made for permanents as they entered the battlefield are remembered when they phase in.
If an opponent gains control of your Blink Dog, activates its Teleport ability, and the duration of the control-change effect expires before it phases in, Blink Dog phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, Blink Dog phases in as the next untap step begins after their turn would have begun.
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