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Adventures in the Forgotten Realms (afr)

#398 ⸱ Uncommon ⸱ English
Portable Hole

Variations : 1

Parts

Portable Hole

Artifact
When this artifact enters, exile target nonland permanent an opponent controls with mana value 2 or less until this artifact leaves the battlefield.

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Pauper
Paupercommander
Penny
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pioneer
Timeless
Vintage

Rulings

2021-07-23

If a token is exiled this way, it will cease to exist and won't return to the battlefield.

 

2021-07-23

We recommend keeping your Bag of Holding far, far away.

 

2021-07-23

If Portable Hole leaves the battlefield before its ability resolves, the target permanent won't be exiled.

 

2021-07-23

If an Aura is exiled this way, its owner chooses what it will enchant as it returns to the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to a permanent with shroud, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in exile for the rest of the game.

 

2021-07-23

Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
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Other Printings

 NormalFoil
Alchemy Horizons: Baldur's Gate
The List$0.51

Pricing data provided by TCGPlayer