Zariel, archiduchesse d'Averne

Variations : 1

Parts

Zariel, archiduchesse d'Averne

Planeswalker légendaire : Zariel

+1 : Les créatures que vous contrôlez gagnent +1/+0 et acquièrent la célérité jusqu'à la fin du tour.

0 : Créez un jeton de créature 1/1 rouge Diable avec « Quand cette créature meurt, elle inflige 1 blessure à n'importe quelle cible. »

−6 : Vous gagnez un emblème avec « À la fin de la première phase de combat pendant votre tour, dégagez une créature ciblée que vous contrôlez. Cette phase est suivie d'une phase de combat supplémentaire. »

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Legacy
Modern
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Predh
Future
Pauper
Alchemy
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2021-07-23

If you have more than one of Zariel's emblem, the abilities will each trigger at the end of the first combat phase on your turn. You can choose the same creature as the target of each ability. Those targets will untap before any additional combats. No creatures will untap between the first additional combat and the second additional combat (or between the second and third, and so on, and wow, how long was Zariel under your control?!)

 

2021-07-23

If the target of the emblem's ability becomes an illegal target by the time the ability tries to resolve, the ability won't resolve and none of its effects will happen. You won't get an additional combat phase.

 

2021-07-23

There is no main phase between the combat phases. You move from the first combat phase directly into the second combat phase.

 

2021-07-23

The ability of the emblem can target any creature you control, not just one that's tapped.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings