ウィザード・クラス

Variations

Parts

ウィザード・クラス

エンチャント — クラス
(次のレベルになることはソーサリーとして行う。そのレベルの能力を得る。)
あなたの手札の上限はなくなる。
:レベル2
//Level_2//
このクラスがレベル2になったとき、カード2枚を引く。
:レベル3
//Level_3//
あなたがカード1枚を引くたび、あなたがコントロールしているクリーチャー1体を対象とする。それの上に+1/+1カウンター1個を置く。

 

 

 

Legalities

Legal
Duel
Legacy
Modern
Pioneer
Vintage
Explorer
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Brawl
Penny
Predh
Future
Pauper
Alchemy
Historic
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2021-07-23

Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

 

2021-07-23

You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

 

2021-07-23

Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.

 

2021-07-23

You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.

 

2021-07-23

Gaining a level is a normal activated ability. It uses the stack and can be responded to.

 

2021-07-23

Gaining a level won't remove abilities that a Class had at a previous level.

 

2021-07-23

Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Bloomburrow Commander