순간마법
상대가 조종하는 생물 또는 플레인즈워커를 목표로 정한다. 그 목표는 페이즈 아웃한다. 그 지속물이 흑색이라면, 대신 그 지속물을 추방한다. (지속물이 페이즈 아웃하면, 그 지속물의 조종자의 다음 턴까지 그 지속물 및 그 지속물에 부착되어 있는 것들이 존재하지 않는 것처럼 취급한다.)
If an opponent gains control of your nonblack creature, you phase it out with Divine Smite, and the duration of the control-change effect expires before it phases back in, your creature phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, it phases in as the next untap step begins after their turn would have begun.
Any continuous effects with a “for as long as” duration, such as that of Mind Flayer, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.
As a creature is phased out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that creature does, and they'll phase in still attached to that creature.
Phased out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.
Phasing out doesn't cause any “leaves the battlefield” abilities to trigger. Similarly, phasing in won't cause any “enters the battlefield” abilities to trigger.
Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of
during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.
An attacking or blocking creature that phases out is removed from combat.
Choices made for permanents as they entered the battlefield are remembered when they phase in.