Adventures in the Forgotten Realms (afr) | ||
| #154 ⸱ Uncommon ⸱ Portuguese | ||
![]() Variations— Parts— | Mísseis MágicosEsta mágica não pode ser anulada. Mísseis Mágicos causa 3 pontos de dano divididos à sua escolha entre um, dois ou três alvos.
LegalitiesLegal Duel Brawl Legacy Modern Pioneer Vintage Historic Timeless Commander Gladiator Oathbreaker Not Legal Penny Predh Future Pauper Alchemy Standard Oldschool Premodern Standardbrawl Paupercommander RulingsIf Magic Missile has one or more targets, and some (but not all) of them are illegal as Magic Missile tries to resolve, the amount of damage dealt to the remaining legal targets doesn't change. If all targets become illegal, Magic Missile won't resolve.
You divide the damage as you cast Magic Missile. Each target must be assigned at least 1 damage.
| Market Pricing
Printings
| |||||||||||||||||||||||||||||||||










