Encantamento — Classe
(Ganhe o próximo nível como um feitiço para adicionar sua habilidade.)
As criaturas lendárias que você controla entram no campo de batalha com um marcador +1/+1 adicional.


: Nível 2
//Level_2//
As mágicas lendárias que você conjura custam


a menos para serem conjuradas. Este efeito diminui apenas a quantidade de mana colorido que você paga.



: Nível 3
//Level_3//
Toda vez que você conjurar uma mágica lendária, exile os dois cards do topo de seu grimório. Você pode jogá-los neste turno.
Gaining a level won't remove abilities that a Class had at a previous level.
If you exile a modal double-faced card this way, you may cast either face of that card.
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
If you control multiple Bard Classes, legendary creatures you control enter the battlefield with that many additional +1/+1 counters.
If you do not play the cards exiled with Bard Classes Level 3 ability on the turn they are exiled, they will remain exiled indefinitely and cannot be played on a later turn.