Элливик Кувыркорд

Variations : 1

Parts

Элливик Кувыркорд

Легендарный Planeswalker — Элливик

+1 : углубитесь в подземелье. (Войдите в первую комнату или перейдите в следующую комнату.)

−2 : посмотрите шесть верхних карт вашей библиотеки. Вы можете показать находящуюся среди них карту существа и положить ее в вашу руку. Если она легендарная, вы получаете 3 жизни. Положите остальные карты в низ вашей библиотеки в случайном порядке.

−7 : вы получаете эмблему со способностью «Существа под вашим контролем имеют Пробивной удар и Ускорение, а также получают +2/+2 за каждое пройденное вами подземелье с отличным от других именем».

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Future
Historic
Oldschool
Pauper
Paupercommander
Predh
Premodern
Standard
Standardbrawl
Legal
Commander
Duel
Explorer
Gladiator
Legacy
Modern
Oathbreaker
Penny
Pioneer
Timeless
Vintage

Rulings

2021-07-23

A player may only have one dungeon in the command zone at a time.

 

2021-07-23

The emblem grants trample and haste even if you haven't completed a dungeon.

 

2021-07-23

If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

 

2021-07-23

To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

 

2021-07-23

Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

 

2021-07-23

Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

 

2021-07-23

The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

 

2021-07-23

Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

 

2021-07-23

Dungeons are removed from the game as a state-based action.

 

2021-07-23

Ellywick Tumblestrum's last ability counts all dungeons you've completed, whether they were completed before or after the emblem was created.

 

2021-07-23

You can only move forward (well, downward) in a dungeon, never backwards or sideways.

 

2021-07-23

Moving into a dungeon room will cause its room ability to trigger.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings