Adventures in the Forgotten Realms (afr)

#129 ⸱ Common ⸱ Simplified Chinese
灵俑食人魔

Variations

Parts

灵俑食人魔

生物 ~灵俑/食人魔
3 / 5
在你的结束步骤开始时,若本回合中有生物死去,则深入地城。(进入第一个房间,或前进至下一个房间。)

 

「好的方面是,斯若革不再觉得自己很聪明了。」 ~札那瑟

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Penny
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pauper
Paupercommander
Pioneer
Timeless
Vintage

Rulings

2021-07-23

Dungeons are removed from the game as a state-based action.

 

2021-07-23

Moving into a dungeon room will cause its room ability to trigger.

 

2021-07-23

The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

 

2021-07-23

You can only move forward (well, downward) in a dungeon, never backwards or sideways.

 

2021-07-23

Zombie Ogre's ability will trigger only once during your end step, no matter how many creatures died this turn. However, if no creatures have died so far this turn as the end step begins, the ability won't trigger at all. It's not possible to cause a creature to die during the end step in time to have the ability trigger.

 

2021-07-23

Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

 

2021-07-23

Zombie Ogre doesn't need to have been on the battlefield at the time the creature died for its ability to function.

 

2021-07-23

To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

 

2021-07-23

Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

 

2021-07-23

A player may only have one dungeon in the command zone at a time.

 

2021-07-23

If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

 

2021-07-23

Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings