Abstieg in den Wahnsinn

Variations

Parts

Abstieg in den Wahnsinn

Verzauberung
Lege zu Beginn deines Versorgungssegments eine Verzweiflungsmarke auf den Abstieg in den Wahnsinn. Danach schickt jeder Spieler X bleibende Karten, die er kontrolliert, und/oder Karten von seiner Hand ins Exil, wobei X die Anzahl der Verzweiflungsmarken auf dem Abstieg in den Wahnsinn ist.

 

Die Stufen führen in beide Richtungen nach unten.

 

 

 

Legalities

Legal
Duel
Penny
Legacy
Modern
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Predh
Future
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2012-05-01

First you choose the permanents and/or cards from your hand that will be exiled. Then each other player in turn order does the same. Then all the chosen permanents and cards are exiled simultaneously. Players who choose after you will know what permanents you’ll be exiling when they choose. They’ll know how many cards you’ll be exiling from your hand, but they won’t see those cards.

 

2012-05-01

If Descent into Madness isn’t on the battlefield when its ability resolves, use the number of counters on it when it left the battlefield to determine how many permanents and/or cards from hands to exile.

 

2012-05-01

If there are more counters on Descent into Madness than the total number of permanents you control plus the number of cards in your hand, you’ll exile all permanents you control (including Descent into Madness) and all cards from your hand.

 

2012-05-01

For each despair counter on Descent into Madness, you’ll exile a permanent you control or exile a card from your hand, not both.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings