Joint Assault

Variations

Parts

Joint Assault

Instant
Target creature gets +2/+2 until end of turn. If it's paired with a creature, that creature also gets +2/+2 until end of turn.

 

"By my power, werewolves shall become the wolfir, our allies in combat against darkness." —Avacyn's Cursemute Decree

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Oldschool
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Modern
Oathbreaker
Pauper
Paupercommander
Penny
Vintage

Rulings

2012-05-01

Joint Assault targets only one creature. If that creature is an illegal target when Joint Assault tries to resolve, it won’t resolve and none of its effects will happen. No creature will get +2/+2.

 

2012-05-01

Joint Assault checks whether the target creature is paired only when it resolves. If it becomes unpaired later in the turn, neither creature will lose the bonus. Similarly, if it becomes paired later in the turn, the creature it’s paired with won’t gain the bonus.

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.20
High$8.00
Market$0.03
Direct Low
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Other Printings