Lone Revenant

Variations

Parts

Lone Revenant

Creature — Spirit
4 / 4
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever this creature deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Oldschool
Pauper
Paupercommander
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Modern
Oathbreaker
Penny
Vintage

Rulings

2012-05-01

If you control no creatures when Lone Revenant’s ability resolves, you’ll still look at the top four cards and put one into your hand.

 

2012-05-01

If you control Lone Revenant and any other creature (including another Lone Revenant), its ability won’t trigger.

 

2012-05-01

Check whether Lone Revenant’s ability triggers after combat damage is dealt but before any creatures that are destroyed due to combat damage leave the battlefield. For example, if you control Lone Revenant and another creature, and that other creature takes lethal damage in the same combat damage step that Lone Revenant deals damage to a player, Lone Revenant’s ability won’t trigger.

 

2012-05-01

You must put one of the cards into your hand, even if you’d rather put all four on the bottom of your library.

 

Market Pricing

 NormalFoil
Low$0.05
Median$0.30
High$20.00
Market$0.12
Direct Low$0.10
Buy at TCGPlayer

Other Printings

 NormalFoil
Commander 2015$0.20

Pricing data provided by TCGPlayer