Battlebond (bbd)

#59 ⸱ Rare ⸱ Japanese
コルバスの憤怒

Variations

Parts

コルバスの憤怒

ソーサリー
プレイヤー1人につき、あなたは、味方か敵かを選ぶ。各味方はそれぞれ、自分の手札からカードをすべて捨て、その後その枚数に1を足した枚数のカードを引く。コルバスの憤怒は各敵に、それぞれそのプレイヤーの手札にあるカードの枚数に等しい点数のダメージを与える。

 

 

 

Legalities

Legal
Duel
Penny
Legacy
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Predh
Future
Modern
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2018-06-08

Players can’t take actions in between the time that friends perform their actions and the time that foes perform theirs. If any abilities trigger from friends performing actions, those triggers won’t be put onto the stack until the foes perform their actions and the spell finishes resolving.

 

2018-06-08

If a friend has zero cards in hand, that player discards nothing and draws one card.

 

2018-06-08

The designation of friend or foe is only relevant to the spell that asks you to choose. A player you call your friend doesn’t become your teammate, and the next “friend or foe” spell you cast could name that player your foe.

 

2018-06-08

You may call a player a friend or a foe even if that player will be instructed to perform an impossible action. For example, for Regna’s Sanction, a foe may control no untapped creatures.

 

2018-06-08

Friends perform their specified actions before foes. This means that a friend’s action may cause a triggered ability of a foe’s permanent to trigger before that foe’s action causes that permanent to leave the battlefield.

 

2018-06-08

You make this choice for yourself as well as each other player. In some rare cases, you may wish to call yourself (or your teammate in a Two-Headed Giant game) a foe. You can do that.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings