Battle for Zendikar (bfz) | ||
#221 ⸱ Rare ⸱ English |
![]() Variations— Parts— | Veteran Warleader* / * Veteran Warleader's power and toughness are each equal to the number of creatures you control. Tap another untapped Ally you control: This creature gains your choice of first strike, vigilance, or trample until end of turn.
LegalitiesLegal Duel Penny Legacy Modern Pioneer Vintage Commander Oathbreaker Not Legal Brawl Predh Future Pauper Alchemy Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsVigilance matters only as attackers are declared. Giving a creature vigilance after that point won't untap it, even if it's attacking.
To activate the last ability, you can tap any other untapped Ally you control, including one that hasn't been under your control since the beginning of your most recent turn. (Note that ability doesn't use the tap symbol.)
You choose which ability Veteran Warleader gains as the last ability resolves, not as you activate it.
The ability that defines Veteran Warleader's power and toughness works in all zones, not just the battlefield. If Veteran Warleader is on the battlefield, it will count itself.
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