Makindi Patrol

Variations

Parts

Makindi Patrol

Creature — Human Knight Ally
2 / 3
Rally — Whenever this creature or another Ally you control enters, creatures you control gain vigilance until end of turn.

 

Working with his noble mount, he notices every form on the horizon, every scent in the air, every tremor in the earth.

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Oldschool
Penny
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Modern
Oathbreaker
Pauper
Paupercommander
Pioneer
Vintage

Rulings

2015-08-25

If a creature with a rally ability enters the battlefield under your control at the same time as other Allies, that ability will trigger once for each of those creatures and once for the creature with the ability itself.

 

2015-08-25

When an Ally enters the battlefield under your control, each rally ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve.

 

2015-08-25

Vigilance matters only as attackers are declared. Giving a creature vigilance after that point won’t untap it, even if it’s attacking.

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.15
High$2.09
Market$0.02
Direct Low$0.03
Buy at TCGPlayer

Other Printings