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#45 ⸱ Mythic ⸱ English |
![]() Variations : 2Parts— | Territory ForgeWhen this artifact enters, if you cast it, exile target artifact or land. This artifact has all activated abilities of the exiled card.
LegalitiesLegal Duel Brawl Penny Future Legacy Modern Alchemy Pioneer Vintage Explorer Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Not Legal Predh Pauper Oldschool Premodern Paupercommander RulingsTerritory Forge gains only activated abilities. It doesn't gain triggered abilities or static abilities. Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities and may have colons in their reminder text.
If an activated ability of the exiled card references the card it's printed on by name, treat Territory Forge's version of that ability as though it referenced Territory Forge instead. For example, if the exiled card is Bandit's Haul (which has the ability "
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