Verzauberung — Klasse
(Erhöhe die Stufe wie eine Hexerei, um ihre Fähigkeit freizuschalten.)
Wenn das Baumeistertalent ins Spiel kommt, erzeuge einen 0/4 weißen Mauer-Kreaturenspielstein mit Verteidiger.

: Stufe 2
//Level_2//
Immer wenn ein oder mehrere Permanente, die weder Kreaturen noch Länder sind, unter deiner Kontrolle ins Spiel kommen, lege eine +1/+1-Marke auf eine Kreatur deiner Wahl, die du kontrollierst.


: Stufe 3
//Level_3//
Wenn diese Klasse Stufe 3 erreicht, bringe eine Permanent-Karte deiner Wahl, die weder eine Kreatur noch ein Land ist, aus deinem Friedhof ins Spiel zurück.
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
Gaining a level won't remove abilities that a Class had at a previous level.
Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.