Bloomburrow (blb)

#75 ⸱ Rare ⸱ Japanese
嵐追いの才能

Variations

Parts

嵐追いの才能

エンチャント — クラス
(次のレベルになることはソーサリーとして行う。そのレベルの能力を得る。)
嵐追いの才能が戦場に出たとき、果敢を持つ青赤の1/1のカワウソ・クリーチャー・トークン1体を生成する。
:レベル2
//Level_2//
このクラスがレベル2になったとき、あなたの墓地にありインスタントやソーサリーであるカード1枚を対象とする。それをあなたの手札に戻す。
:レベル3
//Level_3//
あなたがインスタントやソーサリーである呪文1つを唱えるたび、果敢を持つ青赤の1/1のカワウソ・クリーチャー・トークン1体を生成する。

 

 

 

Legalities

Legal
Alchemy
Brawl
Commander
Duel
Explorer
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pioneer
Standard
Standardbrawl
Timeless
Vintage
Not Legal
Oldschool
Pauper
Paupercommander
Penny
Predh
Premodern

Rulings

2024-07-26

Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

 

2024-07-26

The level 3 class ability of Stormchaser's Talent resolves before the spell or ability that caused it to trigger. It resolves even if that spell is countered.

 

2024-07-26

There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.

 

2024-07-26

You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

 

2024-07-26

Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

 

2024-07-26

Gaining a level won't remove abilities that a Class had at a previous level.

 

2024-07-26

Gaining a level is a normal activated ability. It uses the stack and can be responded to.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings