Bloomburrow Commander (blc) | ||
| #22 ⸱ Rare ⸱ German | ||
![]() Variations— Parts— | Alchemistentalent(Erhöhe die Stufe wie eine Hexerei, um ihre Fähigkeit freizuschalten.) Wenn das Alchemistentalent ins Spiel kommt, erzeuge zwei getappte Schatz-Spielsteine. //Level_2// Schätze, die du kontrollierst, haben „ //Level_3// Immer wenn du einen Zauberspruch wirkst und falls Mana von einem Schatz ausgegeben wurde, um ihn zu wirken, fügt diese Klasse jedem Gegner Schadenspunkte in Höhe des Manabetrags jenes Zauberspruchs zu.
LegalitiesNot Legal Alchemy Brawl Future Gladiator Historic Modern Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Oathbreaker Vintage RulingsEach Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
Gaining a level won't remove abilities that a Class had at a previous level.
If a spell has
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
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