Einsame Pseudamma

Variations

Parts

Einsame Pseudamma

Kreatur — Zombie
2 / 1
Einschüchtern
Inspiriert — Immer wenn die Einsame Pseudamma enttappt wird, kannst du bezahlen. Falls du dies tust, bringe einen 2/2 schwarzen Zombie-Verzauberungskreaturenspielstein ins Spiel.

 

„Wieder wurden Kinder entführt. Wir werden das Böse, das dahintersteckt, finden und keine Gnade walten lassen." —Anthusa von Setessa

 

 

 

Legalities

Legal
Duel
Penny
Legacy
Modern
Pioneer
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Predh
Future
Pauper
Alchemy
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2014-02-01

If an inspired ability triggers during your untap step, the ability will be put on the stack at the beginning of your upkeep. If the ability creates one or more token creatures, those creatures won’t be able to attack that turn (unless they gain haste).

 

2014-02-01

If the inspired ability includes an optional cost, you decide whether to pay that cost as the ability resolves. You can do this even if the creature leaves the battlefield in response to the ability.

 

2014-02-01

Inspired abilities don’t trigger when the creature enters the battlefield.

 

2014-02-01

Inspired abilities trigger no matter how the creature becomes untapped: by the turn-based action at the beginning of the untap step or by a spell or ability.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings