Archetype of Imagination

Variations

Parts

Archetype of Imagination

Enchantment Creature — Human Wizard
3 / 2
Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.

 

"Is it not the embodiment of our aspirations?" —Prokopios, astronomer of Meletis

 

 

 

Legalities

Legal
Duel
Legacy
Modern
Pioneer
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Penny
Predh
Future
Pauper
Alchemy
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2014-02-01

While you control an Archetype, continuous effects generated by the resolution of spells and abilities that would give the specified ability to creatures your opponents control aren't created. For example, if you control Archetype of Courage, a spell cast by an opponent that gives creatures they control first strike wouldn't cause the creatures to have first strike, even if later in the turn Archetype of Courage left the battlefield. (If the spell has additional effects, such as raising the power of the creatures, those effects will apply as normal.)

 

2014-02-01

The Archetype's second ability applies to each creature controlled by any of your opponents, no matter when it entered the battlefield.

 

2014-02-01

If you and an opponent each control the same Archetype, no creature controlled by any player will have the appropriate ability.

 

2014-02-01

Conversely, continuous effects generated by static abilities (such as an Aura that granted the appropriate ability) would resume applying if the Archetype left the battlefield.

 

Market Pricing

 NormalFoil
Low$0.50
Median$0.87
High$50.00
Market$0.83
Direct Low
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Other Printings

 NormalFoil
Duskmourn: House of Horror Commander$0.44
The List$2.22
Commander 2018$0.74

Pricing data provided by TCGPlayer