Deepwater Hypnotist

Variations

Parts

Deepwater Hypnotist

Creature — Merfolk Wizard
2 / 1
Inspired — Whenever this creature becomes untapped, target creature an opponent controls gets -3/-0 until end of turn.

 

"Watch the waves too long, and you may never look away." —Meletian proverb

 

 

 

Legalities

Legal
Duel
Penny
Legacy
Modern
Pauper
Pioneer
Vintage
Commander
Oathbreaker
Paupercommander
Not Legal
Brawl
Predh
Future
Alchemy
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl

Rulings

2014-02-01

If an inspired ability triggers during your untap step, the ability will be put on the stack at the beginning of your upkeep. If the ability creates one or more token creatures, those creatures won’t be able to attack that turn (unless they gain haste).

 

2014-02-01

Inspired abilities don’t trigger when the creature enters the battlefield.

 

2014-02-01

If the inspired ability includes an optional cost, you decide whether to pay that cost as the ability resolves. You can do this even if the creature leaves the battlefield in response to the ability.

 

2014-02-01

Inspired abilities trigger no matter how the creature becomes untapped: by the turn-based action at the beginning of the untap step or by a spell or ability.

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.15
High$20.00
Market$0.03
Direct Low
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Other Printings