フィーリーズ団の精鋭兵

Variations

Parts

フィーリーズ団の精鋭兵

クリーチャー — ケンタウルス・戦士
3 / 3
神啓 ― フィーリーズ団の精鋭兵がアンタップ状態になるたび、これの上に+1/+1カウンターを1個置く。

 

精鋭兵はフィリーズ団の中でも最も恐れられている戦士たちである。その血は怒りに満ちており、それが彼らに活力と目的を与えている。

 

 

 

Legalities

Legal
Duel
Penny
Legacy
Modern
Pauper
Pioneer
Vintage
Commander
Oathbreaker
Paupercommander
Not Legal
Brawl
Predh
Future
Alchemy
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl

Rulings

2014-02-01

Inspired abilities trigger no matter how the creature becomes untapped: by the turn-based action at the beginning of the untap step or by a spell or ability.

 

2014-02-01

If the inspired ability includes an optional cost, you decide whether to pay that cost as the ability resolves. You can do this even if the creature leaves the battlefield in response to the ability.

 

2014-02-01

If an inspired ability triggers during your untap step, the ability will be put on the stack at the beginning of your upkeep. If the ability creates one or more token creatures, those creatures won’t be able to attack that turn (unless they gain haste).

 

2014-02-01

Inspired abilities don’t trigger when the creature enters the battlefield.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings