Commander 2013 (c13)

#133 ⸱ Rare ⸱ German
Hexenverfolgung

Variations

Parts

Hexenverfolgung

Verzauberung
Spieler können keine Lebenspunkte dazuerhalten.Zu Beginn deines Versorgungssegments fügt dir die Hexenverfolgung 4 Schadenspunkte zu.Zu Beginn deines Endsegments übernimmt ein zufällig bestimmter Gegner die Kontrolle über die Hexenverfolgung.

 

Die Anschuldigungen verbreiten sich wie ein Lauffeuer.

 

 

 

Legalities

Legal
Duel
Legacy
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Penny
Predh
Future
Modern
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2013-10-17

Spells and abilities that would cause a player to gain life still resolve, but the life-gain part has no effect.

 

2013-10-17

The target is chosen at random as you put the last ability on the stack. Players can respond to this ability knowing who the target is.

 

2013-10-17

To choose a target at random, all possible legal targets must have an equal chance of being chosen. There are many ways to do this, including assigning each possible legal target a number and rolling a die.

 

2013-10-17

Abilities that trigger whenever a player gains life can’t trigger and effects that would replace gaining life with another effect won’t apply because it’s impossible for players to gain life.

 

2013-10-17

If an effect sets a player’s life total to a specific number and that number is higher than the player’s current life total, that part of the effect won’t do anything. (If the number is lower than the player’s current life total, the effect will work as normal.)

 

2013-10-17

If you control Witch Hunt, you are not a legal target. If there are no legal targets available, the ability is removed from the stack and you retain control of Witch Hunt.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings