Commander 2013 (c13)

#36 ⸱ Uncommon ⸱ Japanese
惰性の呪い

Variations

Parts

惰性の呪い

エンチャント — オーラ・呪い
エンチャント(プレイヤー)プレイヤー1人がエンチャントされているプレイヤーを1体以上のクリーチャーで攻撃するたび、その攻撃側プレイヤーが選んだパーマネント1つを対象とする。その攻撃側プレイヤーはそれをタップまたはアンタップしてもよい。

 

「私が糸を引く限り、お前は踊り続けるだろう。」――テゼレット

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Modern
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Oathbreaker
Vintage

Rulings

2013-10-17

Each of the Curses can be attached to any player, including the player who cast the Curse.

 

2013-10-17

Curse is an enchantment type, not a creature type (or any other kind of subtype).

 

2013-10-17

The Curse subtype has no inherent rules meaning, but two cards in the Innistrad set (Bitterheart Witch and Witchbane Orb) refer to Curses.

 

2013-10-17

Curse of Inertia’s ability will trigger only once per attacking player per combat phase, no matter how many creatures that player attacks with.

 

2013-10-17

A Curse spell targets the player it will enchant like any other Aura spell, and a Curse stays on the battlefield like any other Aura. If the enchanted player gains protection from the Curse’s color (or any other characteristic the Curse has), the Curse will be put into its owner’s graveyard.

 

2013-10-17

Even though the attacking player chooses the target of the ability, the ability is still controlled by the player who controls Curse of Inertia. Notably, a creature with hexproof controlled by the player who controls Curse of Inertia could be chosen, even though another player may be choosing the target.

 

2013-10-17

The ability won’t trigger when a creature attacks a planeswalker controlled by the enchanted player.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings