Enchantement : aura et malédiction
Enchanter : joueur
À chaque fois que le joueur enchanté est attaqué, dégagez tous les permanents non-terrain que vous contrôlez. Chaque adversaire attaquant ce joueur dégage tous les permanents non-terrain qu'il contrôle.
Each Curse’s ability triggers only once, no matter how many creatures are attacking the enchanted player.
A player is attacking another player if they control a creature that’s attacking that player. If no creatures are attacking the enchanted player as a Curse’s ability resolves (most likely because they’ve left the battlefield), only the Curse’s controller performs its actions.
The triggered ability of these Curses won’t trigger if only a planeswalker controlled by the enchanted player is attacked.
If you enchant yourself with one of these Curses, you’ll get its effects whenever another player attacks you.
Untapping an attacking creature doesn’t remove it from combat.