Commander 2017 (c17) | ||
#119 ⸱ Rare ⸱ Japanese |
![]() Variations— Parts— | 宮殿の包囲宮殿の包囲が戦場に出るに際し、カンか龍かを選ぶ。 • カン ― あなたのアップキープの開始時に、あなたの墓地からクリーチャー・カード1枚を対象とし、それをあなたの手札に戻す。 • 龍 ― あなたのアップキープの開始時に、各対戦相手はそれぞれ2点のライフを失い、あなたは2点のライフを得る。
LegalitiesNot Legal Alchemy Brawl Explorer Future Gladiator Historic Oldschool Pauper Paupercommander Predh Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Modern Oathbreaker Penny Pioneer Vintage RulingsEach of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won’t depend on the choice made for the original permanent.
The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon.
Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
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