Commander 2018 (c18)

#18 ⸱ Rare ⸱ English
Skull Storm

Variations

Parts

Skull Storm

Sorcery
When you cast this spell, copy it for each time you've cast your commander from the command zone this game.
Each opponent sacrifices a creature of their choice. Each opponent who can't loses half their life, rounded up.

 

A rapid and catastrophic decline.

 

 

 

Legalities

Legal
Duel
Legacy
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Penny
Predh
Future
Modern
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2018-07-13

The copies are created on the stack, so they’re not “cast.” Abilities that trigger when a player casts a spell (such as the Storm’s ability itself) won’t trigger.

 

2018-07-13

Each Storm’s triggered ability counts only how many times you’ve cast your commander from the command zone before that triggered ability resolves. If you cast your commander again later, you won’t get another copy.

 

2018-07-13

The amount of life to lose is determined only as Skull Storm resolves. For example, if an opponent controls no creatures and has 30 life when you cast Skull Storm and make two copies, the first to resolve causes that opponent to lose 15 life (so they have 15 life left), the second causes that opponent to lose 8 life (7 life left), and the original spell causes that player to lose 4 life, leaving the player at 3 life.

 

2018-07-13

Each Storm’s triggered ability can copy the Storm spell even if that spell is countered before that ability resolves.

 

2018-07-13

If your commander was countered, that time you cast it still counts.

 

2018-10-05

If you have multiple commanders, you’ll copy this spell for each time you’ve cast either of them. For example, if you’ve cast one commander once and one twice, you’ll copy this spell three times.

 

Market Pricing

 NormalFoil
Low$0.50
Median$0.91
High$19.95
Market$0.79
Direct Low$0.59
Buy at TCGPlayer

Other Printings

 NormalFoil
Treasure Chest