Commander 2020 (c20)

#127 ⸱ Common ⸱ English
Whiplash Trap

Variations

Parts

Whiplash Trap

Instant — Trap
If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay rather than pay this spell's mana cost.
Return two target creatures to their owners' hands.

 

 

 

Legalities

Legal
Duel
Penny
Predh
Legacy
Modern
Pauper
Vintage
Commander
Oathbreaker
Paupercommander
Not Legal
Brawl
Future
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl

Rulings

2009-10-01

You must target two creatures as you cast Whiplash Trap. If you can't (because just one creature is on the battlefield, perhaps), you can't cast the spell.

 

2009-10-01

Effects that increase or reduce the cost to cast a Trap will apply to whichever cost you chose to pay.

 

2009-10-01

You can target any two creatures, not just ones that entered this turn.

 

2009-10-01

Casting a Trap by paying its alternative cost doesn't change its mana cost or mana value. The only difference is the cost you actually pay.

 

2009-10-01

You may ignore a Trap's alternative cost condition and simply cast it for its normal mana cost. This is true even if its alternative cost condition has been met.

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.22
High$19.95
Market$0.10
Direct Low$0.05
Buy at TCGPlayer

Other Printings

 NormalFoil
The List$0.05
Duel Decks: Speed vs. Cunning$0.08
Zendikar$0.11
Planechase$0.23

Pricing data provided by TCGPlayer