Commander 2020 (c20)

#172 ⸱ Rare ⸱ Portuguese
Hidra da Gênese

Variations

Parts

Hidra da Gênese

Criatura — Planta Hidra
0 / 0
Quando você conjurar esta mágica, revele os X cards do topo do seu grimório. Você pode colocar um card de permanente que não seja terreno com custo de mana convertido igual ou inferior a X dentre eles no campo de batalha. Depois, embaralhe o restante em seu grimório.
Hidra da Gênese entra no campo de batalha com X marcadores +1/+1.

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Oldschool
Pauper
Paupercommander
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Modern
Oathbreaker
Penny
Pioneer
Vintage

Rulings

2017-11-17

A nonland permanent card is an artifact, creature, enchantment, or planeswalker card.

 

2017-11-17

If you have fewer than X cards in your library, you reveal all of them.

 

2017-11-17

If you put an Aura onto the battlefield this way, you choose what it enchants as it enters the battlefield. This doesn't target any permanent or player, but it must be able to enchant that permanent or player. For example, you could put a green Aura onto the battlefield enchanting a creature with hexproof controlled by an opponent, but not one with protection from green.

 

2017-11-17

Genesis Hydra's first ability will resolve before Genesis Hydra does. Notably, if you put an Aura card onto the battlefield this way, it can't enchant Genesis Hydra.

 

2017-11-17

If "the rest" is zero cards, either because X was 0 or because X was 1 and that card was put onto the battlefield, the library is still shuffled.

 

2017-11-17

If a card in a player's library has in its mana cost, X is considered to be 0.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
March of the Machine Commander
Neon Dynasty Commander
Magic 2015