Kenku-Magieschmiedin

Variations

Parts

Kenku-Magieschmiedin

Kreatur — Vogel, Handwerker
1 / 1
Homunkulus-Diener — Wenn die Kenku-Magieschmiedin ins Spiel kommt, lege drei +1/+1-Marken auf bis zu ein Nichtkreatur-Artefakt deiner Wahl. Das Artefakt wird zu einer 0/0 Homunkulus-Artefaktkreatur mit Flugfähigkeit.

 

Ihr Worte mögen wenig originell sein, aber ihre Schöpfungen sind genau das Gegenteil.

 

 

 

Legalities

Legal
Duel
Legacy
Pauper
Vintage
Timeless
Commander
Gladiator
Oathbreaker
Paupercommander
Not Legal
Brawl
Penny
Predh
Future
Modern
Alchemy
Pioneer
Explorer
Historic
Standard
Oldschool
Premodern
Standardbrawl

Rulings

2022-06-10

If the target artifact is an attached Equipment, it becomes unattached. If an Equipment without reconfigure becomes an artifact creature, it can't be attached to another creature.

 

2022-06-10

Kenku Artificer doesn't remove any abilities the target artifact has.

 

2022-06-10

The resulting artifact creature will be able to attack on your turn if it's been under your control continuously since the turn began. That is, it doesn't matter how long it's been a creature, just how long it's been on the battlefield.

 

2022-06-10

If the target noncreature artifact is a Vehicle, its power and toughness will be set to 0/0. Crewing that Vehicle will not restore its power and toughness.

 

2022-06-10

The artifact retains any types, subtypes, or supertypes it has.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings