Flucht in die Wildnis

Variations

Parts

Flucht in die Wildnis

Hexerei
Schicke die obersten fünf Karten deiner Bibliothek ins Exil. Du kannst Karten, die auf diese Weise ins Exil geschickt wurden, bis zum Ende deines nächsten Zuges spielen.
Du darfst in diesem Zug ein zusätzliches Land spielen.

 

Die Wachen heizten den Kamin an und schlossen die Tür zu Ellwens Kammer ab. Am nächsten Morgen war das Feuer erloschen und Ellwen verschwunden.

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Legacy
Modern
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Predh
Future
Pauper
Alchemy
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2019-10-04

Casting an exiled card causes it to leave exile. You can't cast it multiple times.

 

2019-10-04

If you don't play a card exiled this way, it remains in exile.

 

2019-10-04

Escape to the Wilds doesn't change when you can play the exiled cards. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.

 

2019-10-04

The additional land that you play doesn't have to be from among the exiled cards.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Outlaws of Thunder Junction Commander
Throne of Eldraine