Commander Legends: Battle for Baldur's Gate (clb) | ||
| #139 ⸱ Mythic ⸱ Spanish | ||
![]() Variations— Parts— | Arma de pactoMientras el Arma de pacto esté anexada a una criatura, no pierdes el juego por tener 0 o menos vidas. Siempre que la criatura equipada ataque, roba una carta y muéstrala. La criatura obtiene +X/+X hasta el final del turno y pierdes X vidas, donde X es el valor de maná de esa carta. Equipar—Descartar una carta.
LegalitiesLegal Duel Brawl Legacy Vintage Historic Timeless Commander Gladiator Oathbreaker Not Legal Penny Predh Future Modern Pauper Alchemy Pioneer Standard Oldschool Premodern Standardbrawl Paupercommander RulingsSimilarly, if an opponent gains control of the equipped creature without gaining control of Pact Weapon and attacks with it, you will draw a card, reveal it, and lose life.
If the card draw is replaced with another effect, the equipped creature won't get any bonus to its power and toughness and you won't lose any life. This is true even if the card draw is replaced by one or more card draws.
If an opponent gains control of the creature that Pact Weapon is attached to but doesn't also gain control of Pact Weapon, you still control Pact Weapon and still don't lose the game for having 0 or less life as long as it is attached.
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