Mal infini

Variations : 1

Parts

Mal infini

Enchantement — aura
Enchanter : une créature que vous contrôlez
Au début de votre entretien, créez un jeton qui est une copie de la créature enchantée, excepté que le jeton est 1/1.
Quand la créature enchantée meurt, si cette créature était une horreur, renvoyez le Mal infini dans la main de son propriétaire.

 

 

 

Legalities

Legal
Duel
Legacy
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Penny
Predh
Future
Modern
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2022-06-10

If the copied creature is a token, the new token that's created copies the original characteristics of that token, with the exceptions noted above.

 

2022-06-10

Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the chosen creature will also work.

 

2022-06-10

Except for power and toughness, the token copies exactly what was printed on the original creature and nothing else (unless that permanent is copying something else or it is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, and so on.

 

2022-06-10

If the copied creature has in its mana cost, X is considered to be 0.

 

2022-06-10

If the copied creature is copying something else, then the token enters the battlefield as whatever that creature copied, with the exceptions noted above.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings